machine-human - happy droids, bad robots and functional zombies

This class of robots is called “MDS” – mobile/dexterous/social. The purpose of the robots is to support research and education goals in human-robot interaction, teaming, and social learning.
For more details, visit xitome.com

MIT's Nexi MDS Robot

Posted on April 04, 2008 at 05:00 PM

This paper gives an overview of the unconventional usage of A* and Finite State Machines (FSMs) in the game F.E.A.R.. The FSM for characters has only three states, and they used A* to plan sequences of actions as well as to plan paths. The emphasis is demonstrating how the planning system improved the process of developing character behaviors.
Written by Jeff Orkin – Monolith Productions / M.I.T. Media Lab, Cognitive Machines Group.
download pdf

The A.I. of F.E.A.R.

Posted on March 19, 2008 at 01:04 PM

Comments: 0 (view/add your own) Tags: AI, FSM, MIT, games, papers

MIT report suggests people from different cultures use their brains differently to solve the same visual perceptual tasks. Psychological research has established that American culture, which values the individual, emphasizes the independence of objects from their contexts, while East Asian societies emphasize the collective and the contextual interdependence of objects.

Read more

Culture influences brain function

Posted on January 14, 2008 at 08:25 PM